Archaic Twilight Wiki

Terragahn
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Name Terragahn
Affinities Land, Sea, Aura




Stats[]

HP: 2,250
Stamina: 1060
Agility: 20


Moves[]

[Lockjaw / Dmg: 60 / Stma: -40 / Acc: 15 / Elem: Land / Type: Standard / Form: Offensive]

[Sand shot/ dmg:60/ stma:60/ acc:15/ elem:land/ standard/ offensive/ effect: blindness: reduce accuracy by five for five turns.]


[Sandstorm/ dmg: 75/ stma:50/ acc:0/ elem:land/ standard/ offensive/ effect: Desert Winds: This attack targets all enemies. If the enemy is under the effect of blindness, they may not dodge this. If this attack hits, reduce agility by five for five turns.]


[Scissor Bite/ dmg:30/ Stma:70/ acc:15/ Elem:Neutral/ standard/ offensive/ Effect: Clampdown: If this attack connects, this creature becomes attached to the target for 3 turns. During this period, the target takes 45 damage at the start of each turn, their accuracy is decreased by 3, and they may not be targeted by the victim. If one of their allies should attack, the victim takes 10% of the damage inflicted, and this creature gains life equal to the damage dealt to the victim times 1.3. If the person that this creature is attached to gets attacked by another creature, then this creature takes 10% of the total damage. The creature may not attack during this period. if the creature takes more than a half of the health it had when this turn started, then it becomes detached, and immobile for the amount of turns that were left (if this was the last turn, it becomes immobile for 1).]


[Panic Dive/ stma: 100/ Elem: Aura/ Standard/ Support/ Effect: Sandy Haven: This attack may only be used if the user is at less than 25% of their maximum HP. The user dives undergroud for five turns, whenever an enemy attacks, this attack instantly creates a stack of four barriers that have 60 defence (so 480 defence) and accuracy equal to any incoming attack. Whenever an enemy attacks, roll 1d3, if a 3 is rolled, then the attack connects, if it is a 1 or 2, then the attack instantly misses. The user may not attack during these five turns, but at the start of each turn, it recovers 15% of its maximum HP and 20% of its maximum Stamina. All effects that would be activated on the user when this move is in play are nullified. This attack may only be used once per battle. The user may still die when underground.]


Remnants Encountered in[]

Celestrial Arc